Sub Defense
Project Stats:
Name: | Sub Defense |
Client: | College |
Production Time: | 5 weeks |
Date: | January 2014 |
Engine/language: | Unity3d/C# |
Platforms: | PC, PSVITA |
Team members: |
Project Description
A underwater tower defence/shooter. Mutated fish are attacking the base and you have to stop them by building towers, placing mines, and shooting at them.
My contributions
My main contributions were:
- player mechanic
- enemy behaviour
- tower behaviour
- Implementing the GUI
- most particle effects
The ItemManager is probably the most important script I wrote. I also made different versions of the player movement script until I found something that I and the rest of my team liked. But the most complicated piece of script I wrote was probably the tower rotation. It estimates a position ahead of the enemy fish to shoot at. This is needed because the bullets are not fast enough to aim directly at the current position of the moving fish.
I ported the game to psvita in my free time using Unity for PlayStation Mobile.